Gurrrrrrrrl, you did not just ask that (
papergurrl) wrote in
genessia2014-06-07 11:41 am
Open Log
WHO: OPEN
WHEN: 6/7
WHERE: Salduba Ruins, Attleton
WHAT: Dungeon crawl for a miracle cure herb requested by a sickly young girl. Hunt for it and keep it or hunt for it and turn it in for monies! (or anyone who just wants to explore a ruin)
Once the directions to the Salduba Ruins in Attleton were acquired, it took almost half the day to actually reach said ruins. Located well outside of any kind of civilization, the ruins appeared to have been once been an old foreste keep - thick vines and moss cover the high walls, though the ground is uneven, cracked in places- parts of the keep itself collapsed from attacks and one can presume, as series of earthquakes. Though nature is clearly attempting to reclaim the area over what has been built and left in this place, there are two obvious entrances to the Keep - one on the South wall and one on the North; A high arched doorway that leads into what's left of the building proper.
Once inside the keep the air will feel, smell and taste dusty and stale through minimal circulation - there's no lighting to guide your way, and the restless sound of footsteps - man or animal (or perhaps manimal). The hall branches off towards the eastern and western side of the Keep, both paths leading towards the upper and lower floors and the heart of the keep in question. But the Keep though abandoned by its original owners, is not entirely empty - one may encounter bandits, or even hostile creatures; not only that, but the halls and rooms are not the safest any longer. Each room may be booby trapped, either by the new residents or the old, and those traps may trigger at the slightest provocation. However, if you're lucky enough to survive, you might find treasures to reward your curiosity.
[ OOC: Tag into any of the four locations to explore~! Feel free to threadjack or team up with others joining in. But be caaaaaaaaareful~ ]
WHEN: 6/7
WHERE: Salduba Ruins, Attleton
WHAT: Dungeon crawl for a miracle cure herb requested by a sickly young girl. Hunt for it and keep it or hunt for it and turn it in for monies! (or anyone who just wants to explore a ruin)
Once the directions to the Salduba Ruins in Attleton were acquired, it took almost half the day to actually reach said ruins. Located well outside of any kind of civilization, the ruins appeared to have been once been an old foreste keep - thick vines and moss cover the high walls, though the ground is uneven, cracked in places- parts of the keep itself collapsed from attacks and one can presume, as series of earthquakes. Though nature is clearly attempting to reclaim the area over what has been built and left in this place, there are two obvious entrances to the Keep - one on the South wall and one on the North; A high arched doorway that leads into what's left of the building proper.
Once inside the keep the air will feel, smell and taste dusty and stale through minimal circulation - there's no lighting to guide your way, and the restless sound of footsteps - man or animal (or perhaps manimal). The hall branches off towards the eastern and western side of the Keep, both paths leading towards the upper and lower floors and the heart of the keep in question. But the Keep though abandoned by its original owners, is not entirely empty - one may encounter bandits, or even hostile creatures; not only that, but the halls and rooms are not the safest any longer. Each room may be booby trapped, either by the new residents or the old, and those traps may trigger at the slightest provocation. However, if you're lucky enough to survive, you might find treasures to reward your curiosity.
[ OOC: Tag into any of the four locations to explore~! Feel free to threadjack or team up with others joining in. But be caaaaaaaaareful~ ]

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I SAY. [ Says the chocolate bunny with the monocle in an eye. ] Quite an odd turn of events wouldn't you say old bean?
Indubitabiy my good man. [ His anthrmorphic companion agrees. He stoically reached over, breaking off a part of the rabbit's ear, and chomping down on it contentedly. ]
[ Of course, no one else sees this entire exchange but for Laharl, who, as he stabs his sword forward, finds the sword stabbing right into the belly of a ginormous jellybean. Curiously, the sword gets stuck in the bean if he tries pulling it out again. Hazama, Mavis and Zeref on the other hand, get to see the self proclaimed overlord stabbing the chest violently, and instead of the chest breaking open like normal, the sword simply gets stuck - so that now Laharl has a chestsword. YAY. Bludgeoning +3.]
[ The rest of the room looked pretty tame - no traps in sight. Footprints on the floor indicate that someone had passed through not too long ago. Also Some of the stones on the floor are a bit discolored near the doorway. ]
no subject
but he does glance back to look at everyone, then at the chest.]
Soooo I hate to be such a poor sport, but should you really be stabbing at everything? Just saying, don't have to listen to me, but it might help.
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While Laharl started living out a bad 1970's music video, Zeref took a closer look at the room. He really didn't trust those chains. ]
This appeared to be a dungeon, or perhaps even a torture or sacrificial chamber.
[ Odd place for a chest, unless it wasn't placed here by its original inhabitants. ]
Laharl made it through, so I doubt this room is trapped. [ Zeref kneels down, examining one of the bones. Too big for a human's. ] These bones are old. Whatever this room was used for, it's not being used anymore.
no subject
Gee thanks for your concern with the traps. So... I can't really... see much at the moment, so I'm gonna have to rely on sounds for now.
My guess is that this place is a combination of both. A lot of demon summoning rituals involve the sacrifice of a tortured soul, so, why not combine the two rooms into one. More economical.
[He just shrugs, turning and looking about... three inches to Hazama's right.]
How else was I supposed to break it open? Ask it nicely?
no subject
She shook her head. Sad, but she'd make do. At least he could hear. ]
Whatever this place was used for, somebody else uses it now.
[ To Laharl- ] Since you can't see, there's not much point in you taking... point. [ Mavis you didn't even mean to make that pun. ] I'll lead then, since I'm already dead. [ You know, nothing's going to kill her.
She makes her way to the next door - no objections now - and gives it a quick lookover. Assuming it's not obviously trapped, she'll just... open it. No use beating around the bush. ]
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I'll be right behind you, then. [ Who knows if Laharl or their 'curious explorer' could resist Death Magic, anyway. At least he knows for a fact Mavis wouldn't be effected by it. ]
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[...that might not be the best idea but hey, he's going for it anyway.]
no subject
Augh... how long is this thing supposed to last...?