WHO: OPEN
WHEN: 6/7
WHERE: Salduba Ruins, Attleton
WHAT: Dungeon crawl for a miracle cure herb requested by a sickly young girl. Hunt for it and keep it or hunt for it and turn it in for monies! (or anyone who just wants to explore a ruin)
Once the directions to the Salduba Ruins in Attleton were acquired, it took almost half the day to actually reach said ruins. Located well outside of any kind of civilization, the ruins appeared to have been once been an old foreste keep - thick vines and moss cover the high walls, though the ground is uneven, cracked in places- parts of the keep itself collapsed from attacks and one can presume, as series of earthquakes. Though nature is clearly attempting to reclaim the area over what has been built and left in this place, there are two obvious entrances to the Keep - one on the South wall and one on the North; A high arched doorway that leads into what's left of the building proper.
Once inside the keep the air will feel, smell and taste dusty and stale through minimal circulation - there's no lighting to guide your way, and the restless sound of footsteps - man or animal (or perhaps manimal). The hall branches off towards the eastern and western side of the Keep, both paths leading towards the upper and lower floors and the heart of the keep in question. But the Keep though abandoned by its original owners, is not entirely empty - one may encounter bandits, or even hostile creatures; not only that, but the halls and rooms are not the safest any longer. Each room may be booby trapped, either by the new residents or the old, and those traps may trigger at the slightest provocation. However, if you're lucky enough to survive, you might find treasures to reward your curiosity.
[ OOC: Tag into any of the four locations to explore~! Feel free to threadjack or team up with others joining in. But be caaaaaaaaareful~ ]