Genessia Mods (
plungeintofire) wrote in
genessia2016-09-21 01:26 pm
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Event Log (Finding the Cure)
Welcome to Happy Heights!
Attleton's premier amusement park!
Or at least it used to be.
Attleton's mayor has mentioned the unfortunate only access point to the items needed to make the tonic that will cure the tragic sense-depriving infection that's going around. They'd thought the disease was gone, so they hadn't bothered to maintain the area, but the wells are Happy Heights are the only place that's still going down to the aquifer. They could drill down but-- well, they don't have time for that before the disease really sets into permanence! The number of freak incidences and the decrepit state of the theme park will make it difficult to maneuver, but they've notified the electric company to turn the power on so that people can navigate their way through the park in order to gather the ingredients to make the cure.
Unfortunately, since it's been so long since the park's been opened, rain water and nature have all but wiped the park's map into illegibility. You're on your own for exploration and it's time to find at least four wells from different parts of the park. There are many, but none are a walk in the park to get to! They used to be part of a collection game kids could play when they came into the park.
The mayor warns everyone that the cure is incredibly sensitive to sunlight and oxygenation from the atmosphere- by the time a person can get four, the first extracted water will have their bioluminescence diminished. (And going to that park in the dark... it's too dangerous, he wouldn't recommend it!) It probably won't make it out of the park, so drink it right away! Good luck!
OOC NOTES: There will be different areas listed for different flowers that have soaked into the wishing wells' aquifer. Each area will have a couple of different scenarios you can play out- you're responsible for playing them out and you're welcome to have a blast with whatever you want to do! If you don't want to play it out but you did play sensory deprivation, feel free to handwave your character getting a cure, but remember: If you manage to have at least four different threads with 10 comments from your character, your character will receive an Attleton Charm ICly and for 'exceptionally valiant efforts' in eliminating the disease. (3 month prize claim limit puts this prize available until Dec. 21st.) To claim a charm, click here. Good luck!
Don't forget: If your character tampers with any of the things that are set up to get access to wells except when stated, the ride may explode or collapse, cutting off the well. Pretty unstable park, you know.
If your character wants to explore more of the park than where the wells are, they're more than welcome to. Feel free to make your own thread if you just want to have your character playing on any rides or doing things that they want- get creative, have fun, but the only areas with wells are those listed.
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"I'm fine," she didn't have to hear him to know the question! Alley clicked on the flashlight still taped to her false arm, and shined it around inside the cart. "There's a door at the end," albeit sideways, "I'll see if it opens."
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And then his hat fell and he let out a soft, drawn out, "Noooo..." of dismay.
He dropped down to retrieve it.
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"Right, then," she began picking her way toward the door. It was a little complicated, with the cart on its side like this, and involved climbing over the sides of a lot of crumbling seating. Once she reached the door she leaned back and kicked, sending the old wooden entrance flying open with about as much noise as she'd made falling through the cart to begin with. Light shone in; there was a gap between the carts where the coupling mechanism had been. This one had been wrenched free; the next cart was upright. On wheels, she noticed upon climbing out. Huh.
"I think this was some kind of... caravan?" she hazarded, looking under the next cart and seeing the tracks through gaps in the flowers where they hadn't spread as vigorously in the dark. "It moved, anyway."
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He ducked to examine the underside of the cart, trying to make heads or tails of the web of metal underneath it. Having the Iron Bull here would be useful for more than sharing flowers. This looked very qunari in origin. There were plenty of carts from other countries in Thedas with metal wheels but nothing this complex. And the wheels were odd? That lip on them must be how they rode on the rails. How else would they move?
He made his way to Alley's side and bent down to brush away more of the flowers and weeds from the tracks, trying to get a better clue what they looked like.
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Machines. She was tempted to text Genos and ask if he had a clue what this was, but typing meant taking her gauntlet and glove off, and to hell with that.
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- What we need is connected to the carts? -
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It wasn't that Cole couldn't handle himself, of course, but Alley was protective of her people.
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Sadly the well wasn't revealed by his nosing about. He scrapped more off the tracks but there was nothing special to them either. Without dirt on them, they were still cool and smooth after all these years of abandonment. The wood between them rotted, but that couldn't be help. He peered down the line of the tracks, leading far past where the train rested, before running back to find Alley.
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She was dropping down out of the engine when Cole ran back up.
"I think this thing is a dead end," she half-shouted, voice growing even more hoarse. "Maybe where it went is more important than what it is."
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