Shinjiro Aragaki (
mortal_son) wrote in
genessia2017-09-23 02:43 pm
010 | my reflection wraps and pulls me under
(( OOC: Please read the warning post for this plot before tagging.
This one is especially heavy on the suicidal ideation, the negative self-talk, and themes of abandonment. ))
[ ACTION ]
[ Catch-all for the TV World ]
(( OOC: Please note for the dungeons I DO NOT expect these to be threaded out blow-by-blow. Tags can be about the aftermath of the dungeons, or reactions going in, if you want to use those prompts at all. Handwaving is encouraged. ))
[ OUTSIDE THE ARCHWAY ]
There are probably a Guardian and some deputies here. They might have some issues with people gathering here, or trying to get in.
[ INSIDE THE ARCHWAY - CROSSROADS ]
In the fog, there's a crossroads with four paths branching off.
The widest path leads to a building, which kind of looks like the apartment Shinjiro and Akihiko share right now in Genessia. That door is locked with three keys.
The path to the left leads to a building Akihiko would find familiar. It's an orphanage.
The path to the right leads to a structure which seems to be a mashup between the highschool in Iwatodai and the dorms that SEES lived in.
The narrowest path leads right past the building. It appears to go into a warren of alleyways.
[ INSIDE THE ORPHANAGE ]
Right when you get in, you hear a woman's voice saying, "You're just too much trouble." It's not a voice Akihiko would recognize.
The first floor is filled with whispering adult voices, harsh and judgmental. They're not clear enough to be heard right away. When you find the stairs, they've resolved themselves at last. "Undesirable." "Troublemaker." "Thief." "Bully." "Too aggressive." "Looks suspicious." "Not that one."
The second floor is distinctly hotter than the first. The rooms begin to fill with smoke. There's crying of children in the corridors, and by the final room - which has the first key - the whole dungeon is on fire.
In that last room, when the chest is opened, they can hear Shinjiro's very young voice. "I didn't really want this to happen. I didn't. It wasn't my fault!"
This dungeon drops a lot of Goho-M and Revival Beads.
[ INSIDE THE SCHOOL + DORM ]
When you open the door, you hear the principal say, "Delinquent."
The first floor appears to be just the school. But the corridors are tight, growing tighter, and the ceilings seem to get lower and lower. A shadow eventually can easily block the entire hallway. All around are whispers and snickering, and disapproving coughing. This building doesn't appear to have any distinct voices, one way or another.
By the time you get to the stairs, you almost need to crouch.
The second floor is the dorm. These appear to be spaced just like the actual dorm hallways, and the ceilings are the right height, too. But there are shadows everywhere.
Eventually, one will knock you into a wall. The wall completely collapses, and the sound it makes is a mix of Mrs. Amada and Ken Amada's screams.
After the first wall, the corridors seem to narrow exponentially. Knocking down more walls causes repeats of those screams, but. At least it's easier to move around over rubble?
The final room has the voice of Shadow!Shinji call out - "No, no it's not possible - no -"
This dungeon drops a lot of Goho-M and Revival Beads. It also drops an axe.(Not funny, TV World.)
[ INSIDE THE ALLEYWAYS ]
This is a straight-up labyrinth, single floor.
It's freezing in the alleys. Shadows seem to come out of nowhere and ambush the party easily. There aren't distinct voices here - just shouts, and laughter, and indistinct pleading.
As they go through the alleys, it gets colder and colder. It also grows darker. It gets even harder to see the shadows, and eventually, you'll need to find the light of your cell phone to get by.
This dungeon drops a lot of Goho-M and Revival Beads. The shadows also seem unusually fond of casting Marin Karin on the party.
[ INSIDE THE SAFEHOUSE ]
This is Shinjiro and Akihiko's apartment, all right. Except the floor is littered with empty prescription pill bottles, hundreds of them. It's hard not to step on them. The door to Akihiko's room is locked. The bathroom is trashed, the mirror smashed.
Shinjiro's room is where you find them both, Shadow and Persona-user. This room is also pretty wrecked. Here the empty prescription bottle count is highest.
Shinjiro is tied up, back against the wall, sitting on his bed. The Shadow is pacing the room, kicking about empty bottles as he goes. His eyes are red, like he'd been crying, but he looks furious. He's holding an axe, and gesturing with it at Shinjiro.
"I'm not going to let you! I'm not, I'm not, I'm not!" the Shadow shouts, sounding a mix between anguished and furious.
As a counterpoint, Shinjiro almost looks bored, slumped in his bindings against the wall. He doesn't look at the Shadow. "Can you just get it over with?"
But then he notices you all there, in the doorway, and his eyes go wide. "Shit."
The Shadow turns, looks at you, and almost looks ... hopeful?
Or maybe he just hopes to use his axe. He runs a thumb over it, thoughtfully.
(( OOC: The boss fight will be "unlocked" in this thread after a) a character calls out what Shinjiro is denying about himself, and b) Shinjiro denies it. Actual fight can be handwaved. ))
[ AFTER THE BOSS FIGHT ]
(( OOC: Descriptive text will be unlocked in a post below after the boss fight. ))
This one is especially heavy on the suicidal ideation, the negative self-talk, and themes of abandonment. ))
[ ACTION ]
[ Catch-all for the TV World ]
(( OOC: Please note for the dungeons I DO NOT expect these to be threaded out blow-by-blow. Tags can be about the aftermath of the dungeons, or reactions going in, if you want to use those prompts at all. Handwaving is encouraged. ))
[ OUTSIDE THE ARCHWAY ]
There are probably a Guardian and some deputies here. They might have some issues with people gathering here, or trying to get in.
[ INSIDE THE ARCHWAY - CROSSROADS ]
In the fog, there's a crossroads with four paths branching off.
The widest path leads to a building, which kind of looks like the apartment Shinjiro and Akihiko share right now in Genessia. That door is locked with three keys.
The path to the left leads to a building Akihiko would find familiar. It's an orphanage.
The path to the right leads to a structure which seems to be a mashup between the highschool in Iwatodai and the dorms that SEES lived in.
The narrowest path leads right past the building. It appears to go into a warren of alleyways.
[ INSIDE THE ORPHANAGE ]
Right when you get in, you hear a woman's voice saying, "You're just too much trouble." It's not a voice Akihiko would recognize.
The first floor is filled with whispering adult voices, harsh and judgmental. They're not clear enough to be heard right away. When you find the stairs, they've resolved themselves at last. "Undesirable." "Troublemaker." "Thief." "Bully." "Too aggressive." "Looks suspicious." "Not that one."
The second floor is distinctly hotter than the first. The rooms begin to fill with smoke. There's crying of children in the corridors, and by the final room - which has the first key - the whole dungeon is on fire.
In that last room, when the chest is opened, they can hear Shinjiro's very young voice. "I didn't really want this to happen. I didn't. It wasn't my fault!"
This dungeon drops a lot of Goho-M and Revival Beads.
[ INSIDE THE SCHOOL + DORM ]
When you open the door, you hear the principal say, "Delinquent."
The first floor appears to be just the school. But the corridors are tight, growing tighter, and the ceilings seem to get lower and lower. A shadow eventually can easily block the entire hallway. All around are whispers and snickering, and disapproving coughing. This building doesn't appear to have any distinct voices, one way or another.
By the time you get to the stairs, you almost need to crouch.
The second floor is the dorm. These appear to be spaced just like the actual dorm hallways, and the ceilings are the right height, too. But there are shadows everywhere.
Eventually, one will knock you into a wall. The wall completely collapses, and the sound it makes is a mix of Mrs. Amada and Ken Amada's screams.
After the first wall, the corridors seem to narrow exponentially. Knocking down more walls causes repeats of those screams, but. At least it's easier to move around over rubble?
The final room has the voice of Shadow!Shinji call out - "No, no it's not possible - no -"
This dungeon drops a lot of Goho-M and Revival Beads. It also drops an axe.
[ INSIDE THE ALLEYWAYS ]
This is a straight-up labyrinth, single floor.
It's freezing in the alleys. Shadows seem to come out of nowhere and ambush the party easily. There aren't distinct voices here - just shouts, and laughter, and indistinct pleading.
As they go through the alleys, it gets colder and colder. It also grows darker. It gets even harder to see the shadows, and eventually, you'll need to find the light of your cell phone to get by.
This dungeon drops a lot of Goho-M and Revival Beads. The shadows also seem unusually fond of casting Marin Karin on the party.
[ INSIDE THE SAFEHOUSE ]
This is Shinjiro and Akihiko's apartment, all right. Except the floor is littered with empty prescription pill bottles, hundreds of them. It's hard not to step on them. The door to Akihiko's room is locked. The bathroom is trashed, the mirror smashed.
Shinjiro's room is where you find them both, Shadow and Persona-user. This room is also pretty wrecked. Here the empty prescription bottle count is highest.
Shinjiro is tied up, back against the wall, sitting on his bed. The Shadow is pacing the room, kicking about empty bottles as he goes. His eyes are red, like he'd been crying, but he looks furious. He's holding an axe, and gesturing with it at Shinjiro.
"I'm not going to let you! I'm not, I'm not, I'm not!" the Shadow shouts, sounding a mix between anguished and furious.
As a counterpoint, Shinjiro almost looks bored, slumped in his bindings against the wall. He doesn't look at the Shadow. "Can you just get it over with?"
But then he notices you all there, in the doorway, and his eyes go wide. "Shit."
The Shadow turns, looks at you, and almost looks ... hopeful?
Or maybe he just hopes to use his axe. He runs a thumb over it, thoughtfully.
(( OOC: The boss fight will be "unlocked" in this thread after a) a character calls out what Shinjiro is denying about himself, and b) Shinjiro denies it. Actual fight can be handwaved. ))
[ AFTER THE BOSS FIGHT ]
(( OOC: Descriptive text will be unlocked in a post below after the boss fight. ))

no subject
"Sanada-senpai, you don't want to go in there alone, do you? As mad as you are about it...you can't do this alone."
And this time, Kay doesn't get a fight, he actually gets a conversation. He turns to the robotic guardian and slips a hand to his pockets, though with one of them hovering a little over the holster on his hip. Another one of those silver gun-like objects.
"Akihiko's with me, but like hell if he listens. Our friend's trapped in there and something's wrong. To be honest, we're probably the best suited to fight whatever's got hold of him. And for him, it's personal..."
While he's talking, he's quietly eyeing up the best way to get in, in case something goes wrong. He isn't quite an athletic powerhouse like Akihiko is, but he's probably athletic enough to rush the gate, himself. "...I'm guessing Kirijo-senpai's on the way, too." Sooner or later, Mitsuru's probably going to have to deal with the red tape. But Minato? He's always been best in the thick of things.
"There's a lot of lives on the line, but I don't want either of them to die, y'know."
no subject
Akihiko doesn't slow down but does call over his shoulder, acknowledging Minato's presence at the least.
"That's why I'm holding back. Nobody is dying today, no matter how hard they try."
no subject
Minato lets out a tired little sigh. He starts stepping closer to the archway at a leisurely pace. As if none of this mess is going on around him. And he's intending to walk right past the droid and any other pursuers to Akihiko, his hand still gripped on his Evoker. He sure is brazen, that Arisato boy.
He keeps speaking as he keeps up his all-too-calm pace towards his goal.
"...Seriously, I don't want to fight you guys if I don't have to. I'd rather not be a criminal after so long of good behaviour. And if I can't catch up to him, nobody will."
no subject
"If you're one of that guy's friends, then I want names of who's going in. He may not have the decency to make the Guardians' lives easier, but I'll at least try to make it easy for you and your ragtag team to get in without issue."
If he doesn't start getting names, then there may be some lightning flying, and that will do nobody good.
"We can deal with the legality after that idiot is pulled from that place."
no subject
He points to himself, then looks away, counting up.
"Minato Arisato. Junpei Iori. And we're waiting on someone else: Mitsuru Kirijo. Knowing her, she's probably trying to see if she can get the two of us out of any bigger mess."
Minato just chuckles a bit, taking his hands out of his pockets and extending them, showing he's not really in the mood for fighting. Not with these guys, anyway.
"Just so you know, we're not in this to bother you guys. We can fight Shadows a lot easier than you guys can, that's all. Smoothing out legal problems isn't really what I'm good at. But you're right: worry later."
And he takes another step forward, his body language suggesting it's more than a bit defiant. But at the same time, he's fairly harmless, at first glance.
"Is that all? I'm getting a bit tired of this."
no subject
"And you wouldn't be bothering us if that guy-" He jabbed his thumb in the direction Akihiko went, "-had actually told us what you just did instead of assaulting two deputies."
If he were in a better mood, he wouldn't have been putting any emphasis on the "assault" thing, but right now he has no intention of letting that slide. With that last comment from Minato, Mobius gives him a sharp glare.
"You're tired of this? Oh, I'm so sorry that doing our jobs to keep the squads of network idiots from running head first into danger is such an inconvenience to you."
He spat, turning his heel and starting to walk away.
"Move it. Try not to die in there. I need to make sure your friend didn't critically damage a deputy."